Worlds feel real when they sound real. I design original languages, fictional dialects and accent systems for games and screen — from naming conventions and phonetic rules to full constructed languages your cast can actually perform.
Credits include Warhammer 40,000: Space Marine II. Much of this work lives under NDA — if you’d like to hear more about what’s possible, get in touch.
What I create
- Constructed languages, built to be performable
- Fictional accents & dialect systems
- Pronunciation bibles & cast practice materials
- Naming languages for places, characters & cultures
Need your cast coached in the language or accent once it’s built? That’s handled through Sanctum Vox — my dedicated coaching studio for professional actors.