Worlds feel real when they sound real. I design original languages, fictional dialects and accent systems for games and screen — from naming conventions and phonetic rules to full constructed languages your cast can actually perform.

Credits include Warhammer 40,000: Space Marine II. Much of this work lives under NDA — if you’d like to hear more about what’s possible, get in touch.

What I create

Need your cast coached in the language or accent once it’s built? That’s handled through Sanctum Vox — my dedicated coaching studio for professional actors.